RuneHaven SMP · Player guide
Custom enchants & gear upgrades
Read the rates before putting a book on your good gear. Buying the enchant and successfully applying it are two different things.
Start at the Enchanter
Visit the Enchanter NPC at spawn. Exact books let you choose the enchant and level; random books roll within a tier. Both routes use Minecraft XP points and server Souls. XP points are not XP levels.
Use exact books when you’re putting together a particular build. Random books are a gamble, so budget for getting something other than the enchant you wanted.
Applying a book
- If it is a random book, right-click to reveal the enchant first.
- Read its level, compatible item types, Success Rate, and Destroy Rate.
- Make sure your item has room for another custom enchant.
- Use the protection or rate-improvement items you want before taking the risk.
- Pick up the book in your inventory and drop it onto compatible gear. Custom book application through anvils is disabled.
A successful application does not mean the effect fires on every hit. Effects have their own triggers, chances, cooldowns, and requirements. Read the enchant description for how to use it.
Success, destruction, and slots
| Exact-book rarity | Success | Destroy |
|---|---|---|
| Simple | 95% | 5% |
| Unique | 92% | 8% |
| Elite | 89% | 11% |
| Ultimate | 86% | 14% |
| Legendary | 83% | 17% |
| Fabled | 80% | 20% |
The numbers printed on your actual book are what matter. Dust can improve success; rate scrolls can reroll rates. White Scrolls protect valuable gear from the destruction outcome. Read the scroll before using it and check that protection is applied.
The normal custom-enchant slot limit is nine. Slot upgrades can take it to 13. More slots do not remove item restrictions or enchant conflicts.
Random tier books
| Tier | XP points | Souls |
|---|---|---|
| Unique | 1,200 | 1,200 |
| Elite | 3,750 | 3,750 |
| Ultimate | 7,500 | 7,500 |
| Legendary | 35,000 | 35,000 |
| Fabled | 55,000 | 55,000 |
Simple random books are not part of this NPC tier menu. Random-book rates can differ from the fixed rates of exact books. Reveal and inspect them before use.
Exact-book price reference
Search an enchant name to compare its levels. These prices are for buying the book, before any separate protection or slot upgrades. Check the in-game item compatibility before paying.
| Enchant / effect | Gear | Level | XP points | Souls | Success | Destroy |
|---|---|---|---|---|---|---|
| Abiding Weapons with this enchant become unbreakable | Weapons | 1 | 3,800 | 15,000 | 83% | 17% |
| Aegis Chance to gain speed when taking fall damage. | Boots | 1 | 2,000 | 8,000 | 86% | 14% |
| Aegis Chance to gain speed when taking fall damage. | Boots | 2 | 3,000 | 12,000 | 86% | 14% |
| Aegis Chance to gain speed when taking fall damage. | Boots | 3 | 4,200 | 16,800 | 86% | 14% |
| Allure Your attack pulls mobs towards you. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Allure Your attack pulls mobs towards you. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Allure Your attack pulls mobs towards you. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 2 | 3,000 | 12,000 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 3 | 4,200 | 16,800 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 4 | 5,600 | 22,400 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 5 | 7,200 | 28,800 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 6 | 9,000 | 36,000 | 86% | 14% |
| Ambit Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | 7 | 10,500 | 42,000 | 86% | 14% |
| Angelic Heals when damaged. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Angelic Heals when damaged. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Angelic Heals when damaged. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Angelic Heals when damaged. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Angelic Heals when damaged. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Aqua Deal double damage while in water. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Aqua Deal double damage while in water. | Boots | 2 | 5,700 | 22,500 | 83% | 17% |
| Aqua Deal double damage while in water. | Boots | 3 | 7,900 | 31,500 | 83% | 17% |
| Aqua Deal double damage while in water. | Boots | 4 | 10,500 | 42,000 | 83% | 17% |
| Aquatic Breathe underwater. | Helmets | 1 | 400 | 1,400 | 95% | 5% |
| Archer Increases damage dealt with bows. | Bow | 1 | 2,000 | 8,000 | 86% | 14% |
| Archer Increases damage dealt with bows. | Bow | 2 | 3,000 | 12,000 | 86% | 14% |
| Archer Increases damage dealt with bows. | Bow | 3 | 4,200 | 16,800 | 86% | 14% |
| Archer Increases damage dealt with bows. | Bow | 4 | 5,600 | 22,400 | 86% | 14% |
| Armored Decreases damage from enemy swords by 2% per level. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Armored Decreases damage from enemy swords by 2% per level. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Armored Decreases damage from enemy swords by 2% per level. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Armored Decreases damage from enemy swords by 2% per level. | Armor | 4 | 10,500 | 42,000 | 83% | 17% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 1 | 2,000 | 8,000 | 86% | 14% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 2 | 3,000 | 12,000 | 86% | 14% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 3 | 4,200 | 16,800 | 86% | 14% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 4 | 5,600 | 22,400 | 86% | 14% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 5 | 7,200 | 28,800 | 86% | 14% |
| Arrow Break Chance for arrows to bounce off you while holding item with this enchant. | Axe | 6 | 9,000 | 36,000 | 86% | 14% |
| Arrow Deflect Chance to prevent enemy arrow from dealing damage. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Arrow Deflect Chance to prevent enemy arrow from dealing damage. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Arrow Deflect Chance to prevent enemy arrow from dealing damage. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Arrow Deflect Chance to prevent enemy arrow from dealing damage. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Auto Reel Automatically reels in the fishing rod when it gets a bite. | Fishing Rod | 1 | 2,000 | 8,000 | 86% | 14% |
| Auto Reel Automatically reels in the fishing rod when it gets a bite. | Fishing Rod | 2 | 3,000 | 12,000 | 86% | 14% |
| Auto Reel Automatically reels in the fishing rod when it gets a bite. | Fishing Rod | 3 | 4,200 | 16,800 | 86% | 14% |
| Auto Reel Automatically reels in the fishing rod when it gets a bite. | Fishing Rod | 4 | 5,600 | 22,400 | 86% | 14% |
| Axe of Spirits Chance to get more souls from killing players. | Axes | 1 | 6,000 | 24,000 | 80% | 20% |
| Axe of Spirits Chance to get more souls from killing players. | Axes | 2 | 9,000 | 36,000 | 80% | 20% |
| Axe of Spirits Chance to get more souls from killing players. | Axes | 3 | 10,500 | 42,000 | 80% | 20% |
| Bait Chance to receive double fishing drops. | Fishing Rod | 1 | 3,800 | 15,000 | 83% | 17% |
| Bait Chance to receive double fishing drops. | Fishing Rod | 2 | 5,700 | 22,500 | 83% | 17% |
| Bait Chance to receive double fishing drops. | Fishing Rod | 3 | 7,900 | 31,500 | 83% | 17% |
| Barbarian Chance to inflicts more axe damage. | Axes | 1 | 3,800 | 15,000 | 83% | 17% |
| Barbarian Chance to inflicts more axe damage. | Axes | 2 | 5,700 | 22,500 | 83% | 17% |
| Barbarian Chance to inflicts more axe damage. | Axes | 3 | 7,900 | 31,500 | 83% | 17% |
| Barbarian Chance to inflicts more axe damage. | Axes | 4 | 10,500 | 42,000 | 83% | 17% |
| Beastslayer Increases damage dealt to Hostile Mobs. | Swords, Axes | 1 | 3,800 | 15,000 | 83% | 17% |
| Beastslayer Increases damage dealt to Hostile Mobs. | Swords, Axes | 2 | 5,700 | 22,500 | 83% | 17% |
| Beastslayer Increases damage dealt to Hostile Mobs. | Swords, Axes | 3 | 7,900 | 31,500 | 83% | 17% |
| Beastslayer Increases damage dealt to Hostile Mobs. | Swords, Axes | 4 | 10,500 | 42,000 | 83% | 17% |
| Berserk Chance of strength and mining fatigue. | Swords, Axes | 1 | 600 | 2,400 | 92% | 8% |
| Berserk Chance of strength and mining fatigue. | Swords, Axes | 2 | 900 | 3,600 | 92% | 8% |
| Berserk Chance of strength and mining fatigue. | Swords, Axes | 3 | 1,300 | 5,000 | 92% | 8% |
| Berserk Chance of strength and mining fatigue. | Swords, Axes | 4 | 1,700 | 6,700 | 92% | 8% |
| Berserk Chance of strength and mining fatigue. | Swords, Axes | 5 | 2,200 | 8,600 | 92% | 8% |
| Blacksmith Repair your weapon in exchange for dealing less damage. | Axe | 1 | 3,800 | 15,000 | 83% | 17% |
| Blacksmith Repair your weapon in exchange for dealing less damage. | Axe | 2 | 5,700 | 22,500 | 83% | 17% |
| Blacksmith Repair your weapon in exchange for dealing less damage. | Axe | 3 | 7,900 | 31,500 | 83% | 17% |
| Blacksmith Repair your weapon in exchange for dealing less damage. | Axe | 4 | 10,500 | 42,000 | 83% | 17% |
| Blacksmith Repair your weapon in exchange for dealing less damage. | Axe | 5 | 10,500 | 42,000 | 83% | 17% |
| Bleed Make your opponent bleed. | Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Bleed Make your opponent bleed. | Axes | 2 | 3,000 | 12,000 | 86% | 14% |
| Bleed Make your opponent bleed. | Axes | 3 | 4,200 | 16,800 | 86% | 14% |
| Bleed Make your opponent bleed. | Axes | 4 | 5,600 | 22,400 | 86% | 14% |
| Bleed Make your opponent bleed. | Axes | 5 | 7,200 | 28,800 | 86% | 14% |
| Bleed Make your opponent bleed. | Axes | 6 | 9,000 | 36,000 | 86% | 14% |
| Blind A chance of causing blindness when attacking. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Blind A chance of causing blindness when attacking. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Blind A chance of causing blindness when attacking. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Block A chance to negate an attack and deal up to 4 damage back. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Block A chance to negate an attack and deal up to 4 damage back. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Block A chance to negate an attack and deal up to 4 damage back. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Blunt Force Chance to strike with great force. | Axes | 1 | 1,200 | 4,800 | 89% | 11% |
| Blunt Force Chance to strike with great force. | Axes | 2 | 1,800 | 7,200 | 89% | 11% |
| Blunt Force Chance to strike with great force. | Axes | 3 | 2,600 | 10,100 | 89% | 11% |
| Blunt Force Chance to strike with great force. | Axes | 4 | 3,400 | 13,400 | 89% | 11% |
| Bone Crusher Increases damage dealt to Skeletons. | Swords, Axes | 1 | 400 | 1,400 | 95% | 5% |
| Bone Crusher Increases damage dealt to Skeletons. | Swords, Axes | 2 | 600 | 2,100 | 95% | 5% |
| Bone Crusher Increases damage dealt to Skeletons. | Swords, Axes | 3 | 800 | 2,900 | 95% | 5% |
| Bowmaster Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | 1 | 1,200 | 4,800 | 89% | 11% |
| Bowmaster Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | 2 | 1,800 | 7,200 | 89% | 11% |
| Bowmaster Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | 3 | 2,600 | 10,100 | 89% | 11% |
| Bowmaster Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | 4 | 3,400 | 13,400 | 89% | 11% |
| Bowmaster Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | 5 | 4,400 | 17,300 | 89% | 11% |
| Call to Allies Call your allies to your aid if you are in danger. | Goat horn | 1 | 2,000 | 8,000 | 86% | 14% |
| Call to Allies Call your allies to your aid if you are in danger. | Goat horn | 2 | 3,000 | 12,000 | 86% | 14% |
| Call to Allies Call your allies to your aid if you are in danger. | Goat horn | 3 | 4,200 | 16,800 | 86% | 14% |
| Carrot Planter Plant carrots in a 3x3 area by shift+right-clicking. | Hoes | 1 | 2,000 | 8,000 | 86% | 14% |
| Carrot Planter Plant carrots in a 3x3 area by shift+right-clicking. | Hoes | 2 | 3,000 | 12,000 | 86% | 14% |
| Carrot Planter Plant carrots in a 3x3 area by shift+right-clicking. | Hoes | 3 | 4,200 | 16,800 | 86% | 14% |
| Chaos Deal weakness and wither effects. | Trident | 1 | 3,800 | 15,000 | 83% | 17% |
| Chaos Deal weakness and wither effects. | Trident | 2 | 5,700 | 22,500 | 83% | 17% |
| Chaos Deal weakness and wither effects. | Trident | 3 | 7,900 | 31,500 | 83% | 17% |
| Chaos Deal weakness and wither effects. | Trident | 4 | 10,500 | 42,000 | 83% | 17% |
| Chaos Deal weakness and wither effects. | Trident | 5 | 10,500 | 42,000 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 1 | 3,800 | 15,000 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 2 | 5,700 | 22,500 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 3 | 7,900 | 31,500 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 4 | 10,500 | 42,000 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 5 | 10,500 | 42,000 | 83% | 17% |
| Chunky Chance to receive less damage. | Chestplates | 6 | 10,500 | 42,000 | 83% | 17% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 2 | 3,000 | 12,000 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 3 | 4,200 | 16,800 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 4 | 5,600 | 22,400 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 5 | 7,200 | 28,800 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 6 | 9,000 | 36,000 | 86% | 14% |
| Cleave Damages players within a radius that increases with the level of enchant. | Axes | 7 | 10,500 | 42,000 | 86% | 14% |
| Confuse Chance to give nausea effect. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Confuse Chance to give nausea effect. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Confuse Chance to give nausea effect. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Confuse Chance to give nausea effect. | Swords | 4 | 5,600 | 22,400 | 86% | 14% |
| Convulse Chance to throw your attackers into the air. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Convulse Chance to throw your attackers into the air. | Boots | 2 | 5,700 | 22,500 | 83% | 17% |
| Convulse Chance to throw your attackers into the air. | Boots | 3 | 7,900 | 31,500 | 83% | 17% |
| Convulse Chance to throw your attackers into the air. | Boots | 4 | 10,500 | 42,000 | 83% | 17% |
| Convulse Chance to throw your attackers into the air. | Boots | 5 | 10,500 | 42,000 | 83% | 17% |
| Convulse Chance to throw your attackers into the air. | Boots | 6 | 10,500 | 42,000 | 83% | 17% |
| Creeper Armor Chance to be immune to explosive damage, at higher levels you have a chance to heal. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Creeper Armor Chance to be immune to explosive damage, at higher levels you have a chance to heal. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Creeper Armor Chance to be immune to explosive damage, at higher levels you have a chance to heal. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Critical Increase damage done with critical hit. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Critical Increase damage done with critical hit. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Critical Increase damage done with critical hit. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Curse Chance to give your enemy mining fatigue. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Curse Chance to give your enemy mining fatigue. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Deadshot Headshots with tridents deal double damage. | Trident | 1 | 3,800 | 15,000 | 83% | 17% |
| Deadshot Headshots with tridents deal double damage. | Trident | 2 | 5,700 | 22,500 | 83% | 17% |
| Deadshot Headshots with tridents deal double damage. | Trident | 3 | 7,900 | 31,500 | 83% | 17% |
| Deadshot Headshots with tridents deal double damage. | Trident | 4 | 10,500 | 42,000 | 83% | 17% |
| Deadshot Headshots with tridents deal double damage. | Trident | 5 | 10,500 | 42,000 | 83% | 17% |
| Death Punch Increases damage dealt to Zombies. | Swords, Axes | 1 | 400 | 1,400 | 95% | 5% |
| Death Punch Increases damage dealt to Zombies. | Swords, Axes | 2 | 600 | 2,100 | 95% | 5% |
| Death Punch Increases damage dealt to Zombies. | Swords, Axes | 3 | 800 | 2,900 | 95% | 5% |
| Death Punch Increases damage dealt to Zombies. | Swords, Axes | 4 | 1,000 | 3,900 | 95% | 5% |
| Death Punch Increases damage dealt to Zombies. | Swords, Axes | 5 | 1,300 | 5,000 | 95% | 5% |
| Decapitation Chance to have opponents head drop on death. | Swords, Axes | 1 | 400 | 1,400 | 95% | 5% |
| Decapitation Chance to have opponents head drop on death. | Swords, Axes | 2 | 600 | 2,100 | 95% | 5% |
| Decapitation Chance to have opponents head drop on death. | Swords, Axes | 3 | 800 | 2,900 | 95% | 5% |
| Deranged Strike lightning at nearby players. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Deranged Strike lightning at nearby players. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Deranged Strike lightning at nearby players. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Devour Chance to restore food while killing mobs. | Weapons | 1 | 600 | 2,400 | 92% | 8% |
| Devour Chance to restore food while killing mobs. | Weapons | 2 | 900 | 3,600 | 92% | 8% |
| Devour Chance to restore food while killing mobs. | Weapons | 3 | 1,300 | 5,000 | 92% | 8% |
| Diminish Chance to give your enemy mining fatigue. | Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Diploid Chance to multiply mob drops. Costs 5 souls / activation. | Swords | 1 | 6,000 | 24,000 | 80% | 20% |
| Diploid Chance to multiply mob drops. Costs 5 souls / activation. | Swords | 2 | 9,000 | 36,000 | 80% | 20% |
| Diploid Chance to multiply mob drops. Costs 5 souls / activation. | Swords | 3 | 10,500 | 42,000 | 80% | 20% |
| Diploid Chance to multiply mob drops. Costs 5 souls / activation. | Swords | 4 | 10,500 | 42,000 | 80% | 20% |
| Diploid Chance to multiply mob drops. Costs 5 souls / activation. | Swords | 5 | 10,500 | 42,000 | 80% | 20% |
| Disappear Chance to become invisible when low on health. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Disappear Chance to become invisible when low on health. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Disappear Chance to become invisible when low on health. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Disappear Chance to become invisible when low on health. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Disarm Chance to disarm opponent. | Swords | 1 | 6,000 | 24,000 | 80% | 20% |
| Disarm Chance to disarm opponent. | Swords | 2 | 9,000 | 36,000 | 80% | 20% |
| Disarm Chance to disarm opponent. | Swords | 3 | 10,500 | 42,000 | 80% | 20% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 1 | 3,800 | 15,000 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 2 | 5,700 | 22,500 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 3 | 7,900 | 31,500 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 4 | 10,500 | 42,000 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 5 | 10,500 | 42,000 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 6 | 10,500 | 42,000 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 7 | 10,500 | 42,000 | 83% | 17% |
| Disarmor Chance of unequipping random armor piece from your opponent. | Sword | 8 | 10,500 | 42,000 | 83% | 17% |
| Disintegrate Chance to deal extra durability damage to all enemy armor with every attack. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Disintegrate Chance to deal extra durability damage to all enemy armor with every attack. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Disintegrate Chance to deal extra durability damage to all enemy armor with every attack. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Disintegrate Chance to deal extra durability damage to all enemy armor with every attack. | Swords | 4 | 5,600 | 22,400 | 86% | 14% |
| Distance Chance to distance yourself from your enemies and gain regeneration. | Weapons | 1 | 2,000 | 8,000 | 86% | 14% |
| Distance Chance to distance yourself from your enemies and gain regeneration. | Weapons | 2 | 3,000 | 12,000 | 86% | 14% |
| Distance Chance to distance yourself from your enemies and gain regeneration. | Weapons | 3 | 4,200 | 16,800 | 86% | 14% |
| Distance Chance to distance yourself from your enemies and gain regeneration. | Weapons | 4 | 5,600 | 22,400 | 86% | 14% |
| Divert Chance of poisoning opponent and gaining regeneration. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Divert Chance of poisoning opponent and gaining regeneration. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Divert Chance of poisoning opponent and gaining regeneration. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Divert Chance of poisoning opponent and gaining regeneration. | Armor | 4 | 10,500 | 42,000 | 83% | 17% |
| Divert Chance of poisoning opponent and gaining regeneration. | Armor | 5 | 10,500 | 42,000 | 83% | 17% |
| Dodge Chance to dodge physical enemy, chance increases when sneaking. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Dodge Chance to dodge physical enemy, chance increases when sneaking. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Dodge Chance to dodge physical enemy, chance increases when sneaking. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Dodge Chance to dodge physical enemy, chance increases when sneaking. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Dodge Chance to dodge physical enemy, chance increases when sneaking. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Double Strike A chance to strike twice. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Double Strike A chance to strike twice. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Double Strike A chance to strike twice. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Ender Slayer Increases damage dealt to Enderman and Ender dragons. | Weapons | 1 | 1,200 | 4,800 | 89% | 11% |
| Ender Slayer Increases damage dealt to Enderman and Ender dragons. | Weapons | 2 | 1,800 | 7,200 | 89% | 11% |
| Ender Slayer Increases damage dealt to Enderman and Ender dragons. | Weapons | 3 | 2,600 | 10,100 | 89% | 11% |
| Ender Slayer Increases damage dealt to Enderman and Ender dragons. | Weapons | 4 | 3,400 | 13,400 | 89% | 11% |
| Ender Slayer Increases damage dealt to Enderman and Ender dragons. | Weapons | 5 | 4,400 | 17,300 | 89% | 11% |
| Endmaster Double damage to mobs in End. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Endmaster Double damage to mobs in End. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Endmaster Double damage to mobs in End. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Epicness Gives particles and sound effects. | Swords | 1 | 400 | 1,400 | 95% | 5% |
| Epicness Gives particles and sound effects. | Swords | 2 | 600 | 2,100 | 95% | 5% |
| Epicness Gives particles and sound effects. | Swords | 3 | 800 | 2,900 | 95% | 5% |
| Exalted A chance of removing bad potion effects. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Exalted A chance of removing bad potion effects. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Exalted A chance of removing bad potion effects. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Exalted A chance of removing bad potion effects. | Swords | 4 | 5,600 | 22,400 | 86% | 14% |
| Experience Chance to get more experience from ores. | Tools | 1 | 400 | 1,400 | 95% | 5% |
| Experience Chance to get more experience from ores. | Tools | 2 | 600 | 2,100 | 95% | 5% |
| Experience Chance to get more experience from ores. | Tools | 3 | 800 | 2,900 | 95% | 5% |
| Experience Chance to get more experience from ores. | Tools | 4 | 1,000 | 3,900 | 95% | 5% |
| Experience Chance to get more experience from ores. | Tools | 5 | 1,300 | 5,000 | 95% | 5% |
| Explosive Chance for arrows to explode. | Bow | 1 | 600 | 2,400 | 92% | 8% |
| Explosive Chance for arrows to explode. | Bow | 2 | 900 | 3,600 | 92% | 8% |
| Explosive Chance for arrows to explode. | Bow | 3 | 1,300 | 5,000 | 92% | 8% |
| Explosive Chance for arrows to explode. | Bow | 4 | 1,700 | 6,700 | 92% | 8% |
| Explosive Chance for arrows to explode. | Bow | 5 | 2,200 | 8,600 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 1 | 600 | 2,400 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 2 | 900 | 3,600 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 3 | 1,300 | 5,000 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 4 | 1,700 | 6,700 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 5 | 2,200 | 8,600 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 6 | 2,700 | 10,800 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 7 | 3,300 | 13,200 | 92% | 8% |
| Explosive Demise Summon creepers as your guards when near death. | Leggings | 8 | 3,900 | 15,600 | 92% | 8% |
| Extinguish Chance to extinguish yourself when on fire. | Leggings | 1 | 1,200 | 4,800 | 89% | 11% |
| Extinguish Chance to extinguish yourself when on fire. | Leggings | 2 | 1,800 | 7,200 | 89% | 11% |
| Extinguish Chance to extinguish yourself when on fire. | Leggings | 3 | 2,600 | 10,100 | 89% | 11% |
| Famine A chance to give your opponent the hunger effect. | Weapons | 1 | 600 | 2,400 | 92% | 8% |
| Famine A chance to give your opponent the hunger effect. | Weapons | 2 | 900 | 3,600 | 92% | 8% |
| Famine A chance to give your opponent the hunger effect. | Weapons | 3 | 1,300 | 5,000 | 92% | 8% |
| Famine A chance to give your opponent the hunger effect. | Weapons | 4 | 1,700 | 6,700 | 92% | 8% |
| Featherweight Chance to get a burst of haste. | Swords, Axes | 1 | 600 | 2,400 | 92% | 8% |
| Featherweight Chance to get a burst of haste. | Swords, Axes | 2 | 900 | 3,600 | 92% | 8% |
| Featherweight Chance to get a burst of haste. | Swords, Axes | 3 | 1,300 | 5,000 | 92% | 8% |
| Fire Hook The hook is on fire. | Fishing Rod | 1 | 1,200 | 4,800 | 89% | 11% |
| Fire Hook The hook is on fire. | Fishing Rod | 2 | 1,800 | 7,200 | 89% | 11% |
| Fire Hook The hook is on fire. | Fishing Rod | 3 | 2,600 | 10,100 | 89% | 11% |
| Forcefield Chance to push away your opponent. | Swords | 1 | 400 | 1,400 | 95% | 5% |
| Forcefield Chance to push away your opponent. | Swords | 2 | 600 | 2,100 | 95% | 5% |
| Forcefield Chance to push away your opponent. | Swords | 3 | 800 | 2,900 | 95% | 5% |
| Forcefield Chance to push away your opponent. | Swords | 4 | 1,000 | 3,900 | 95% | 5% |
| Forcefield Chance to push away your opponent. | Swords | 5 | 1,300 | 5,000 | 95% | 5% |
| Frenzy Chance for arrows to explode. | Crossbow | 1 | 600 | 2,400 | 92% | 8% |
| Frenzy Chance for arrows to explode. | Crossbow | 2 | 900 | 3,600 | 92% | 8% |
| Frenzy Chance for arrows to explode. | Crossbow | 3 | 1,300 | 5,000 | 92% | 8% |
| Frenzy Chance for arrows to explode. | Crossbow | 4 | 1,700 | 6,700 | 92% | 8% |
| Frenzy Chance for arrows to explode. | Crossbow | 5 | 2,200 | 8,600 | 92% | 8% |
| Frozen Can cause slowness to attacker when defending. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Frozen Can cause slowness to attacker when defending. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Frozen Can cause slowness to attacker when defending. | Armor | 3 | 2,600 | 10,100 | 89% | 11% |
| Fuddle Disorganize opponent's hotbar. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Fuddle Disorganize opponent's hotbar. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Fuddle Disorganize opponent's hotbar. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Fumble Chance to explode enemy when hit by their arrows. | Chestplate | 1 | 3,800 | 15,000 | 83% | 17% |
| Fumble Chance to explode enemy when hit by their arrows. | Chestplate | 2 | 5,700 | 22,500 | 83% | 17% |
| Fumble Chance to explode enemy when hit by their arrows. | Chestplate | 3 | 7,900 | 31,500 | 83% | 17% |
| Gears Added speed when equipped. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Gears Added speed when equipped. | Boots | 2 | 5,700 | 22,500 | 83% | 17% |
| Gears Added speed when equipped. | Boots | 3 | 7,900 | 31,500 | 83% | 17% |
| Gemify Chance for an ore block to turn into it's block | Pickaxe | 1 | 6,000 | 24,000 | 80% | 20% |
| Glowing Gives permanent night vision. | Helmet | 1 | 400 | 1,400 | 95% | 5% |
| Greatsword Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | 1 | 1,200 | 4,800 | 89% | 11% |
| Greatsword Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | 2 | 1,800 | 7,200 | 89% | 11% |
| Greatsword Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | 3 | 2,600 | 10,100 | 89% | 11% |
| Greatsword Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | 4 | 3,400 | 13,400 | 89% | 11% |
| Greatsword Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | 5 | 4,400 | 17,300 | 89% | 11% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 6 | 9,000 | 36,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 7 | 10,500 | 42,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 8 | 10,500 | 42,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 9 | 10,500 | 42,000 | 86% | 14% |
| Guardians A chance to spawn iron golems to assist you and watch over you. | Armor | 10 | 10,500 | 42,000 | 86% | 14% |
| Hardened Chance to recover durability when damaged by players. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Hardened Chance to recover durability when damaged by players. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Hardened Chance to recover durability when damaged by players. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 1 | 2,000 | 8,000 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 2 | 3,000 | 12,000 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 3 | 4,200 | 16,800 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 4 | 5,600 | 22,400 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 5 | 7,200 | 28,800 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 6 | 9,000 | 36,000 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 7 | 10,500 | 42,000 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 8 | 10,500 | 42,000 | 86% | 14% |
| Harvest Chance to harvest in 3x3 area. | Hoes | 9 | 10,500 | 42,000 | 86% | 14% |
| Haste Allows you to swing your tools faster. | Tools | 1 | 6,000 | 24,000 | 80% | 20% |
| Haste Allows you to swing your tools faster. | Tools | 2 | 9,000 | 36,000 | 80% | 20% |
| Haste Allows you to swing your tools faster. | Tools | 3 | 10,500 | 42,000 | 80% | 20% |
| Hasten Chance to gain Haste after breaking blocks. | Tools | 1 | 400 | 1,400 | 95% | 5% |
| Hasten Chance to gain Haste after breaking blocks. | Tools | 2 | 600 | 2,100 | 95% | 5% |
| Hasten Chance to gain Haste after breaking blocks. | Tools | 3 | 800 | 2,900 | 95% | 5% |
| Heavy Decreases damage from enemy bows by 2% per level. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Heavy Decreases damage from enemy bows by 2% per level. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Heavy Decreases damage from enemy bows by 2% per level. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Heavy Decreases damage from enemy bows by 2% per level. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Heavy Decreases damage from enemy bows by 2% per level. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Hellfire Arrows turn into fireballs. | Bow | 1 | 2,000 | 8,000 | 86% | 14% |
| Hellfire Arrows turn into fireballs. | Bow | 2 | 3,000 | 12,000 | 86% | 14% |
| Hellfire Arrows turn into fireballs. | Bow | 3 | 4,200 | 16,800 | 86% | 14% |
| Hellfire Arrows turn into fireballs. | Bow | 4 | 5,600 | 22,400 | 86% | 14% |
| Hellfire Arrows turn into fireballs. | Bow | 5 | 7,200 | 28,800 | 86% | 14% |
| Hook Get more exp from fishing. | Fishing Rod | 1 | 1,200 | 4,800 | 89% | 11% |
| Hook Get more exp from fishing. | Fishing Rod | 2 | 1,800 | 7,200 | 89% | 11% |
| Hook Get more exp from fishing. | Fishing Rod | 3 | 2,600 | 10,100 | 89% | 11% |
| Hunter Increases damage dealt to Passive Mobs. | Bow, Crossbow, Trident | 1 | 600 | 2,400 | 92% | 8% |
| Hunter Increases damage dealt to Passive Mobs. | Bow, Crossbow, Trident | 2 | 900 | 3,600 | 92% | 8% |
| Hunter Increases damage dealt to Passive Mobs. | Bow, Crossbow, Trident | 3 | 1,300 | 5,000 | 92% | 8% |
| Hunter Increases damage dealt to Passive Mobs. | Bow, Crossbow, Trident | 4 | 1,700 | 6,700 | 92% | 8% |
| Ice Aspect A chance of causing the slowness effect on your enemy. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Ice Aspect A chance of causing the slowness effect on your enemy. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Ice Aspect A chance of causing the slowness effect on your enemy. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Immolate Increases damage dealt to Spiders. | Swords, Axes | 1 | 1,200 | 4,800 | 89% | 11% |
| Immolate Increases damage dealt to Spiders. | Swords, Axes | 2 | 1,800 | 7,200 | 89% | 11% |
| Immolate Increases damage dealt to Spiders. | Swords, Axes | 3 | 2,600 | 10,100 | 89% | 11% |
| Immolation Set all mobs in radius on fire. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Immolation Set all mobs in radius on fire. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Immolation Set all mobs in radius on fire. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Immortal Chance to prevents your armor from taking durability damage. | Armor | 1 | 6,000 | 24,000 | 80% | 20% |
| Immortal Chance to prevents your armor from taking durability damage. | Armor | 2 | 9,000 | 36,000 | 80% | 20% |
| Immortal Chance to prevents your armor from taking durability damage. | Armor | 3 | 10,500 | 42,000 | 80% | 20% |
| Immortal Chance to prevents your armor from taking durability damage. | Armor | 4 | 10,500 | 42,000 | 80% | 20% |
| Impact Chance to double dealt damage. | Trident | 1 | 1,200 | 4,800 | 89% | 11% |
| Impact Chance to double dealt damage. | Trident | 2 | 1,800 | 7,200 | 89% | 11% |
| Impact Chance to double dealt damage. | Trident | 3 | 2,600 | 10,100 | 89% | 11% |
| Impact Chance to double dealt damage. | Trident | 4 | 3,400 | 13,400 | 89% | 11% |
| Implants Chance to restore food every few seconds. | Helmets | 1 | 2,000 | 8,000 | 86% | 14% |
| Implants Chance to restore food every few seconds. | Helmets | 2 | 3,000 | 12,000 | 86% | 14% |
| Implants Chance to restore food every few seconds. | Helmets | 3 | 4,200 | 16,800 | 86% | 14% |
| Infernal Explosive fire effect. | Swords, Axes | 1 | 1,200 | 4,800 | 89% | 11% |
| Infernal Explosive fire effect. | Swords, Axes | 2 | 1,800 | 7,200 | 89% | 11% |
| Infernal Explosive fire effect. | Swords, Axes | 3 | 2,600 | 10,100 | 89% | 11% |
| Inflame Set all players in radius on fire. | Axes | 1 | 3,800 | 15,000 | 83% | 17% |
| Inflame Set all players in radius on fire. | Axes | 2 | 5,700 | 22,500 | 83% | 17% |
| Inflame Set all players in radius on fire. | Axes | 3 | 7,900 | 31,500 | 83% | 17% |
| Inquisitive Chance to increase EXP drops from mobs. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Inquisitive Chance to increase EXP drops from mobs. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Inquisitive Chance to increase EXP drops from mobs. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Inquisitive Chance to increase EXP drops from mobs. | Swords | 4 | 10,500 | 42,000 | 83% | 17% |
| Interrupt Chance to give your enemy mining fatigue. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Interrupt Chance to give your enemy mining fatigue. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Jelly Legs Chance to negate fall damage. | Boots | 1 | 2,000 | 8,000 | 86% | 14% |
| Jelly Legs Chance to negate fall damage. | Boots | 2 | 3,000 | 12,000 | 86% | 14% |
| Jelly Legs Chance to negate fall damage. | Boots | 3 | 4,200 | 16,800 | 86% | 14% |
| Judgement Chance of poisoning opponent and gaining regeneration. | Elytra | 1 | 3,800 | 15,000 | 83% | 17% |
| Judgement Chance of poisoning opponent and gaining regeneration. | Elytra | 2 | 5,700 | 22,500 | 83% | 17% |
| Judgement Chance of poisoning opponent and gaining regeneration. | Elytra | 3 | 7,900 | 31,500 | 83% | 17% |
| Judgement Chance of poisoning opponent and gaining regeneration. | Elytra | 4 | 10,500 | 42,000 | 83% | 17% |
| Judgement Chance of poisoning opponent and gaining regeneration. | Elytra | 5 | 10,500 | 42,000 | 83% | 17% |
| Kill Aura Chance to kill multiple monsters in radius. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Kill Aura Chance to kill multiple monsters in radius. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Kill Aura Chance to kill multiple monsters in radius. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Kill Aura Chance to kill multiple monsters in radius. | Swords | 4 | 10,500 | 42,000 | 83% | 17% |
| Kill Aura Chance to kill multiple monsters in radius. | Swords | 5 | 10,500 | 42,000 | 83% | 17% |
| Launch Launch yourself by right-clicking. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Launch Launch yourself by right-clicking. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Launch Launch yourself by right-clicking. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Lava Walker Walk on Lava. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Lifesteal A chance to steal health when attacking. | Swords | 1 | 3,800 | 15,000 | 83% | 17% |
| Lifesteal A chance to steal health when attacking. | Swords | 2 | 5,700 | 22,500 | 83% | 17% |
| Lifesteal A chance to steal health when attacking. | Swords | 3 | 7,900 | 31,500 | 83% | 17% |
| Lifesteal A chance to steal health when attacking. | Swords | 4 | 10,500 | 42,000 | 83% | 17% |
| Lifesteal A chance to steal health when attacking. | Swords | 5 | 10,500 | 42,000 | 83% | 17% |
| Longbow Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | 1 | 2,000 | 8,000 | 86% | 14% |
| Longbow Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | 2 | 3,000 | 12,000 | 86% | 14% |
| Longbow Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | 3 | 4,200 | 16,800 | 86% | 14% |
| Longbow Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | 4 | 5,600 | 22,400 | 86% | 14% |
| Lucid Chance to cure blindness and gain night vision when hit. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Lucid Chance to cure blindness and gain night vision when hit. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Lucid Chance to cure blindness and gain night vision when hit. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Lucky Chance to increase luck while fishing. | Fishing Rod | 1 | 2,000 | 8,000 | 86% | 14% |
| Lucky Chance to increase luck while fishing. | Fishing Rod | 2 | 3,000 | 12,000 | 86% | 14% |
| Lucky Chance to increase luck while fishing. | Fishing Rod | 3 | 4,200 | 16,800 | 86% | 14% |
| Magnet Your attack pulls players towards you. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Magnet Your attack pulls players towards you. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Magnet Your attack pulls players towards you. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Marksman Increases damage dealt with Crossbows. | Crossbow | 1 | 1,200 | 4,800 | 89% | 11% |
| Marksman Increases damage dealt with Crossbows. | Crossbow | 2 | 1,800 | 7,200 | 89% | 11% |
| Marksman Increases damage dealt with Crossbows. | Crossbow | 3 | 2,600 | 10,100 | 89% | 11% |
| Marksman Increases damage dealt with Crossbows. | Crossbow | 4 | 3,400 | 13,400 | 89% | 11% |
| Missile Arrows turn into fireballs. | Crossbow | 1 | 1,200 | 4,800 | 89% | 11% |
| Missile Arrows turn into fireballs. | Crossbow | 2 | 1,800 | 7,200 | 89% | 11% |
| Missile Arrows turn into fireballs. | Crossbow | 3 | 2,600 | 10,100 | 89% | 11% |
| Missile Arrows turn into fireballs. | Crossbow | 4 | 3,400 | 13,400 | 89% | 11% |
| Missile Arrows turn into fireballs. | Crossbow | 5 | 4,400 | 17,300 | 89% | 11% |
| Molten Chance of setting your attacker ablaze. | Armor | 1 | 600 | 2,400 | 92% | 8% |
| Molten Chance of setting your attacker ablaze. | Armor | 2 | 900 | 3,600 | 92% | 8% |
| Molten Chance of setting your attacker ablaze. | Armor | 3 | 1,300 | 5,000 | 92% | 8% |
| Molten Chance of setting your attacker ablaze. | Armor | 4 | 1,700 | 6,700 | 92% | 8% |
| Momentum Chance to gain speed boost with fireworks. | Elytra | 1 | 1,200 | 4,800 | 89% | 11% |
| Momentum Chance to gain speed boost with fireworks. | Elytra | 2 | 1,800 | 7,200 | 89% | 11% |
| Momentum Chance to gain speed boost with fireworks. | Elytra | 3 | 2,600 | 10,100 | 89% | 11% |
| Multiplication Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | 1 | 6,000 | 24,000 | 80% | 20% |
| Multiplication Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | 2 | 9,000 | 36,000 | 80% | 20% |
| Multiplication Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | 3 | 10,500 | 42,000 | 80% | 20% |
| Multiplication Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | 4 | 10,500 | 42,000 | 80% | 20% |
| Multiplication Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | 5 | 10,500 | 42,000 | 80% | 20% |
| Netherling Double damage to mobs in Nether. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Netherling Double damage to mobs in Nether. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Netherling Double damage to mobs in Nether. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Nether Slayer Increases damage dealt to nether mobs. | Weapons | 1 | 1,200 | 4,800 | 89% | 11% |
| Nether Slayer Increases damage dealt to nether mobs. | Weapons | 2 | 1,800 | 7,200 | 89% | 11% |
| Nether Slayer Increases damage dealt to nether mobs. | Weapons | 3 | 2,600 | 10,100 | 89% | 11% |
| Nether Slayer Increases damage dealt to nether mobs. | Weapons | 4 | 3,400 | 13,400 | 89% | 11% |
| Nether Slayer Increases damage dealt to nether mobs. | Weapons | 5 | 4,400 | 17,300 | 89% | 11% |
| Neutralize Chance to disarm opponent. | Bow, Crossbow | 1 | 6,000 | 24,000 | 80% | 20% |
| Neutralize Chance to disarm opponent. | Bow, Crossbow | 2 | 9,000 | 36,000 | 80% | 20% |
| Night Owl Deal more damage to mobs at night. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Night Owl Deal more damage to mobs at night. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Night Owl Deal more damage to mobs at night. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Nightwalker Freeze mobs at night. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Nightwalker Freeze mobs at night. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Nightwalker Freeze mobs at night. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Nulify Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. | Weapons | 1 | 6,000 | 24,000 | 80% | 20% |
| Nulify Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. | Weapons | 2 | 9,000 | 36,000 | 80% | 20% |
| Nulify Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. | Weapons | 3 | 10,500 | 42,000 | 80% | 20% |
| Nulify Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. | Weapons | 4 | 10,500 | 42,000 | 80% | 20% |
| Obsidianshield Gives permanent fire resistance. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Overload Unlocks additional hearts. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Overload Unlocks additional hearts. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Overload Unlocks additional hearts. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Paralyze Gives lightning effect and a chance for slowness and slow swinging. | Swords, Axes | 1 | 1,200 | 4,800 | 89% | 11% |
| Paralyze Gives lightning effect and a chance for slowness and slow swinging. | Swords, Axes | 2 | 1,800 | 7,200 | 89% | 11% |
| Paralyze Gives lightning effect and a chance for slowness and slow swinging. | Swords, Axes | 3 | 2,600 | 10,100 | 89% | 11% |
| Paralyze Gives lightning effect and a chance for slowness and slow swinging. | Swords, Axes | 4 | 3,400 | 13,400 | 89% | 11% |
| Patch Chance to recover durability when damaged by mobs. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Patch Chance to recover durability when damaged by mobs. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Patch Chance to recover durability when damaged by mobs. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Perish A chance to give the wither effect. | Bow, Crossbow, Trident | 1 | 600 | 2,400 | 92% | 8% |
| Perish A chance to give the wither effect. | Bow, Crossbow, Trident | 2 | 900 | 3,600 | 92% | 8% |
| Perish A chance to give the wither effect. | Bow, Crossbow, Trident | 3 | 1,300 | 5,000 | 92% | 8% |
| Perish A chance to give the wither effect. | Bow, Crossbow, Trident | 4 | 1,700 | 6,700 | 92% | 8% |
| Perish A chance to give the wither effect. | Bow, Crossbow, Trident | 5 | 2,200 | 8,600 | 92% | 8% |
| Permafrost Chance slow and bleed opponents. | Swords | 1 | 2,000 | 8,000 | 86% | 14% |
| Permafrost Chance slow and bleed opponents. | Swords | 2 | 3,000 | 12,000 | 86% | 14% |
| Permafrost Chance slow and bleed opponents. | Swords | 3 | 4,200 | 16,800 | 86% | 14% |
| Permafrost Chance slow and bleed opponents. | Swords | 4 | 5,600 | 22,400 | 86% | 14% |
| Permafrost Chance slow and bleed opponents. | Swords | 5 | 7,200 | 28,800 | 86% | 14% |
| Phoenix Chance to revive yourself when killed. | Chestplates | 1 | 6,000 | 24,000 | 80% | 20% |
| Phoenix Chance to revive yourself when killed. | Chestplates | 2 | 9,000 | 36,000 | 80% | 20% |
| Phoenix Chance to revive yourself when killed. | Chestplates | 3 | 10,500 | 42,000 | 80% | 20% |
| Piercing Inflicts more damage. | Bows | 1 | 2,000 | 8,000 | 86% | 14% |
| Piercing Inflicts more damage. | Bows | 2 | 3,000 | 12,000 | 86% | 14% |
| Piercing Inflicts more damage. | Bows | 3 | 4,200 | 16,800 | 86% | 14% |
| Piercing Inflicts more damage. | Bows | 4 | 5,600 | 22,400 | 86% | 14% |
| Piercing Inflicts more damage. | Bows | 5 | 7,200 | 28,800 | 86% | 14% |
| Planter Plant seeds in a 3x3 area by shift+right-clicking. | Hoes | 1 | 2,000 | 8,000 | 86% | 14% |
| Planter Plant seeds in a 3x3 area by shift+right-clicking. | Hoes | 2 | 3,000 | 12,000 | 86% | 14% |
| Planter Plant seeds in a 3x3 area by shift+right-clicking. | Hoes | 3 | 4,200 | 16,800 | 86% | 14% |
| Plummet Deal damage to nearby mobs when taking fall damage. | Boots | 1 | 2,000 | 8,000 | 86% | 14% |
| Plummet Deal damage to nearby mobs when taking fall damage. | Boots | 2 | 3,000 | 12,000 | 86% | 14% |
| Plummet Deal damage to nearby mobs when taking fall damage. | Boots | 3 | 4,200 | 16,800 | 86% | 14% |
| Poison A chance of giving poison effect. | Swords, Axes | 1 | 1,200 | 4,800 | 89% | 11% |
| Poison A chance of giving poison effect. | Swords, Axes | 2 | 1,800 | 7,200 | 89% | 11% |
| Poison A chance of giving poison effect. | Swords, Axes | 3 | 2,600 | 10,100 | 89% | 11% |
| Poisoned Chance to give poison to your attacker. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Poisoned Chance to give poison to your attacker. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Poisoned Chance to give poison to your attacker. | Armor | 3 | 2,600 | 10,100 | 89% | 11% |
| Poisoned Chance to give poison to your attacker. | Armor | 4 | 3,400 | 13,400 | 89% | 11% |
| Poisoned Hook Poisons the hook. | Fishing Rod | 1 | 1,200 | 4,800 | 89% | 11% |
| Poisoned Hook Poisons the hook. | Fishing Rod | 2 | 1,800 | 7,200 | 89% | 11% |
| Poisoned Hook Poisons the hook. | Fishing Rod | 3 | 2,600 | 10,100 | 89% | 11% |
| Poseidon Increases damage dealt with Tridents. | Trident | 1 | 1,200 | 4,800 | 89% | 11% |
| Poseidon Increases damage dealt with Tridents. | Trident | 2 | 1,800 | 7,200 | 89% | 11% |
| Poseidon Increases damage dealt with Tridents. | Trident | 3 | 2,600 | 10,100 | 89% | 11% |
| Poseidon Increases damage dealt with Tridents. | Trident | 4 | 3,400 | 13,400 | 89% | 11% |
| Potato Planter Plant potatoes in a 3x3 area by shift+right-clicking. | Hoes | 1 | 2,000 | 8,000 | 86% | 14% |
| Potato Planter Plant potatoes in a 3x3 area by shift+right-clicking. | Hoes | 2 | 3,000 | 12,000 | 86% | 14% |
| Potato Planter Plant potatoes in a 3x3 area by shift+right-clicking. | Hoes | 3 | 4,200 | 16,800 | 86% | 14% |
| Ragdoll Chance to be pushed back when getting hit. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Ragdoll Chance to be pushed back when getting hit. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Ragdoll Chance to be pushed back when getting hit. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Ragdoll Chance to be pushed back when getting hit. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Ravenous Chance to regain hunger while fighting. | Swords, Axes | 1 | 600 | 2,400 | 92% | 8% |
| Ravenous Chance to regain hunger while fighting. | Swords, Axes | 2 | 900 | 3,600 | 92% | 8% |
| Ravenous Chance to regain hunger while fighting. | Swords, Axes | 3 | 1,300 | 5,000 | 92% | 8% |
| Ravenous Chance to regain hunger while fighting. | Swords, Axes | 4 | 1,700 | 6,700 | 92% | 8% |
| Reaper A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | 1 | 1,200 | 4,800 | 89% | 11% |
| Reaper A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | 2 | 1,800 | 7,200 | 89% | 11% |
| Reaper A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | 3 | 2,600 | 10,100 | 89% | 11% |
| Reaper A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | 4 | 3,400 | 13,400 | 89% | 11% |
| Rebound Gain some health back after kills. | Weapons | 1 | 3,800 | 15,000 | 83% | 17% |
| Rebound Gain some health back after kills. | Weapons | 2 | 5,700 | 22,500 | 83% | 17% |
| Rebound Gain some health back after kills. | Weapons | 3 | 7,900 | 31,500 | 83% | 17% |
| Rebreather Chance to regain air when mining under water. | Pickaxe | 1 | 400 | 1,400 | 95% | 5% |
| Rebreather Chance to regain air when mining under water. | Pickaxe | 2 | 600 | 2,100 | 95% | 5% |
| Reflect Absorb enemy damage and reflect it back. | Armor | 1 | 600 | 2,400 | 92% | 8% |
| Reflect Absorb enemy damage and reflect it back. | Armor | 2 | 900 | 3,600 | 92% | 8% |
| Reflect Absorb enemy damage and reflect it back. | Armor | 3 | 1,300 | 5,000 | 92% | 8% |
| Reflect Absorb enemy damage and reflect it back. | Armor | 4 | 1,700 | 6,700 | 92% | 8% |
| Reflect Absorb enemy damage and reflect it back. | Armor | 5 | 2,200 | 8,600 | 92% | 8% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 1 | 1,200 | 4,800 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 2 | 1,800 | 7,200 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 3 | 2,600 | 10,100 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 4 | 3,400 | 13,400 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 5 | 4,400 | 17,300 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 6 | 5,400 | 21,600 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 7 | 6,600 | 26,400 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 8 | 7,800 | 31,200 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 9 | 9,000 | 36,000 | 89% | 11% |
| Reforged Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | 10 | 10,500 | 42,000 | 89% | 11% |
| Reinforced Reduces damage dealt to you. | Elytra | 1 | 2,000 | 8,000 | 86% | 14% |
| Reinforced Reduces damage dealt to you. | Elytra | 2 | 3,000 | 12,000 | 86% | 14% |
| Reinforced Reduces damage dealt to you. | Elytra | 3 | 4,200 | 16,800 | 86% | 14% |
| Reinforced Reduces damage dealt to you. | Elytra | 4 | 5,600 | 22,400 | 86% | 14% |
| Replanter Replants crops when you break them. | Hoes | 1 | 600 | 2,400 | 92% | 8% |
| Replenish Chance to restore food while mining. | Pickaxes | 1 | 1,200 | 4,800 | 89% | 11% |
| Replenish Chance to restore food while mining. | Pickaxes | 2 | 1,800 | 7,200 | 89% | 11% |
| Replenish Chance to restore food while mining. | Pickaxes | 3 | 2,600 | 10,100 | 89% | 11% |
| Restore Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | Tools | 1 | 6,000 | 24,000 | 80% | 20% |
| Restore Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | Tools | 2 | 9,000 | 36,000 | 80% | 20% |
| Restore Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | Tools | 3 | 10,500 | 42,000 | 80% | 20% |
| Restore Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | Tools | 4 | 10,500 | 42,000 | 80% | 20% |
| Rocket Escape Blast off into the air at low HP. | Boots | 1 | 1,200 | 4,800 | 89% | 11% |
| Rocket Escape Blast off into the air at low HP. | Boots | 2 | 1,800 | 7,200 | 89% | 11% |
| Rocket Escape Blast off into the air at low HP. | Boots | 3 | 2,600 | 10,100 | 89% | 11% |
| Rush Chance of speed boost when taking off with elytra. Costs 10 souls / activation. | Elytra | 1 | 6,000 | 24,000 | 80% | 20% |
| Rush Chance of speed boost when taking off with elytra. Costs 10 souls / activation. | Elytra | 2 | 9,000 | 36,000 | 80% | 20% |
| Rush Chance of speed boost when taking off with elytra. Costs 10 souls / activation. | Elytra | 3 | 10,500 | 42,000 | 80% | 20% |
| Safeguard Chance to gain Damage Resistance when defending. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Safeguard Chance to gain Damage Resistance when defending. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Scare Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | 1 | 6,000 | 24,000 | 80% | 20% |
| Scare Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | 2 | 9,000 | 36,000 | 80% | 20% |
| Scare Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | 3 | 10,500 | 42,000 | 80% | 20% |
| Scare Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | 4 | 10,500 | 42,000 | 80% | 20% |
| Scare Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | 5 | 10,500 | 42,000 | 80% | 20% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 1 | 2,000 | 8,000 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 2 | 3,000 | 12,000 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 3 | 4,200 | 16,800 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 4 | 5,600 | 22,400 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 5 | 7,200 | 28,800 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 6 | 9,000 | 36,000 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 7 | 10,500 | 42,000 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 8 | 10,500 | 42,000 | 86% | 14% |
| Sharpness Hook Deal damage with the hook. | Fishing Rod | 9 | 10,500 | 42,000 | 86% | 14% |
| Shatter Chance to deal extra durability damage to all enemy armor with every attack. | Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Shatter Chance to deal extra durability damage to all enemy armor with every attack. | Axes | 2 | 3,000 | 12,000 | 86% | 14% |
| Shatter Chance to deal extra durability damage to all enemy armor with every attack. | Axes | 3 | 4,200 | 16,800 | 86% | 14% |
| Shatter Chance to deal extra durability damage to all enemy armor with every attack. | Axes | 4 | 5,600 | 22,400 | 86% | 14% |
| Shockwave Chance to push back your attacker when your health is low. | Chestplates | 1 | 1,200 | 4,800 | 89% | 11% |
| Shockwave Chance to push back your attacker when your health is low. | Chestplates | 2 | 1,800 | 7,200 | 89% | 11% |
| Shockwave Chance to push back your attacker when your health is low. | Chestplates | 3 | 2,600 | 10,100 | 89% | 11% |
| Shockwave Chance to push back your attacker when your health is low. | Chestplates | 4 | 3,400 | 13,400 | 89% | 11% |
| Shockwave Chance to push back your attacker when your health is low. | Chestplates | 5 | 4,400 | 17,300 | 89% | 11% |
| Slayer Increases damage dealt to Passive Mobs. | Swords, Axes | 1 | 600 | 2,400 | 92% | 8% |
| Slayer Increases damage dealt to Passive Mobs. | Swords, Axes | 2 | 900 | 3,600 | 92% | 8% |
| Slayer Increases damage dealt to Passive Mobs. | Swords, Axes | 3 | 1,300 | 5,000 | 92% | 8% |
| Slayer Increases damage dealt to Passive Mobs. | Swords, Axes | 4 | 1,700 | 6,700 | 92% | 8% |
| Slingshot Boost yourself into flight by right-clicking. | Elytra | 1 | 3,800 | 15,000 | 83% | 17% |
| Slingshot Boost yourself into flight by right-clicking. | Elytra | 2 | 5,700 | 22,500 | 83% | 17% |
| Slingshot Boost yourself into flight by right-clicking. | Elytra | 3 | 7,900 | 31,500 | 83% | 17% |
| Smelting Chance to smelt mined blocks. | Pickaxes | 1 | 400 | 1,400 | 95% | 5% |
| Smelting Chance to smelt mined blocks. | Pickaxes | 2 | 600 | 2,100 | 95% | 5% |
| Smelting Chance to smelt mined blocks. | Pickaxes | 3 | 800 | 2,900 | 95% | 5% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 1 | 1,200 | 4,800 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 2 | 1,800 | 7,200 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 3 | 2,600 | 10,100 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 4 | 3,400 | 13,400 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 5 | 4,400 | 17,300 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 6 | 5,400 | 21,600 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 7 | 6,600 | 26,400 | 89% | 11% |
| Smoke Bomb When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 8 | 7,800 | 31,200 | 89% | 11% |
| Snap Pull hit entity towards you. | Fishing Rod | 1 | 1,200 | 4,800 | 89% | 11% |
| Snap Pull hit entity towards you. | Fishing Rod | 2 | 1,800 | 7,200 | 89% | 11% |
| Snap Pull hit entity towards you. | Fishing Rod | 3 | 2,600 | 10,100 | 89% | 11% |
| Snare Chance to slow and fatigue enemies with projectiles. | Bows | 1 | 1,200 | 4,800 | 89% | 11% |
| Snare Chance to slow and fatigue enemies with projectiles. | Bows | 2 | 1,800 | 7,200 | 89% | 11% |
| Snare Chance to slow and fatigue enemies with projectiles. | Bows | 3 | 2,600 | 10,100 | 89% | 11% |
| Snare Chance to slow and fatigue enemies with projectiles. | Bows | 4 | 3,400 | 13,400 | 89% | 11% |
| Sniper Headshots with bows deal double damage. | Bow | 1 | 2,000 | 8,000 | 86% | 14% |
| Sniper Headshots with bows deal double damage. | Bow | 2 | 3,000 | 12,000 | 86% | 14% |
| Sniper Headshots with bows deal double damage. | Bow | 3 | 4,200 | 16,800 | 86% | 14% |
| Sniper Headshots with bows deal double damage. | Bow | 4 | 5,600 | 22,400 | 86% | 14% |
| Sniper Headshots with bows deal double damage. | Bow | 5 | 7,200 | 28,800 | 86% | 14% |
| Soulbound A chance to keep item on death. | Weapons + Tools + Bows | 1 | 6,000 | 24,000 | 80% | 20% |
| Soulbound A chance to keep item on death. | Weapons + Tools + Bows | 2 | 9,000 | 36,000 | 80% | 20% |
| Soulbound A chance to keep item on death. | Weapons + Tools + Bows | 3 | 10,500 | 42,000 | 80% | 20% |
| Soulgrind Chance to get souls by killing mobs. | Swords | 1 | 6,000 | 24,000 | 80% | 20% |
| Soulgrind Chance to get souls by killing mobs. | Swords | 2 | 9,000 | 36,000 | 80% | 20% |
| Soulgrind Chance to get souls by killing mobs. | Swords | 3 | 10,500 | 42,000 | 80% | 20% |
| Soulless Increases damage dealt to Hostile Mobs. | Bow, Crossbow, Trident | 1 | 600 | 2,400 | 92% | 8% |
| Soulless Increases damage dealt to Hostile Mobs. | Bow, Crossbow, Trident | 2 | 900 | 3,600 | 92% | 8% |
| Soulless Increases damage dealt to Hostile Mobs. | Bow, Crossbow, Trident | 3 | 1,300 | 5,000 | 92% | 8% |
| Soulless Increases damage dealt to Hostile Mobs. | Bow, Crossbow, Trident | 4 | 1,700 | 6,700 | 92% | 8% |
| Soulminer Chance to get souls by mining. | Pickaxe | 1 | 6,000 | 24,000 | 80% | 20% |
| Soulminer Chance to get souls by mining. | Pickaxe | 2 | 9,000 | 36,000 | 80% | 20% |
| Soulminer Chance to get souls by mining. | Pickaxe | 3 | 10,500 | 42,000 | 80% | 20% |
| Spark Light opponents on fire. | Trident | 1 | 1,200 | 4,800 | 89% | 11% |
| Spark Light opponents on fire. | Trident | 2 | 1,800 | 7,200 | 89% | 11% |
| Spark Light opponents on fire. | Trident | 3 | 2,600 | 10,100 | 89% | 11% |
| Spawner Finder A 25% chance to recover a mined spawner. | Pickaxes | 1 | 6,000 | 24,000 | 80% | 20% |
| Spiritmaster Chance to get more souls from killing players. | Swords | 1 | 6,000 | 24,000 | 80% | 20% |
| Spiritmaster Chance to get more souls from killing players. | Swords | 2 | 9,000 | 36,000 | 80% | 20% |
| Spiritmaster Chance to get more souls from killing players. | Swords | 3 | 10,500 | 42,000 | 80% | 20% |
| Spirits Chance to spawn guard blazes. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 6 | 9,000 | 36,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 7 | 10,500 | 42,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 8 | 10,500 | 42,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 9 | 10,500 | 42,000 | 86% | 14% |
| Spirits Chance to spawn guard blazes. | Armor | 10 | 10,500 | 42,000 | 86% | 14% |
| Springs Gives jump boost. | Boots | 1 | 1,200 | 4,800 | 89% | 11% |
| Springs Gives jump boost. | Boots | 2 | 1,800 | 7,200 | 89% | 11% |
| Springs Gives jump boost. | Boots | 3 | 2,600 | 10,100 | 89% | 11% |
| Strife Increases Trident melee damage. | Trident | 1 | 3,800 | 15,000 | 83% | 17% |
| Strife Increases Trident melee damage. | Trident | 2 | 5,700 | 22,500 | 83% | 17% |
| Strife Increases Trident melee damage. | Trident | 3 | 7,900 | 31,500 | 83% | 17% |
| Strike Chance to strike lightning at the opponent. | Swords, Bow, Crossbow, Trident | 1 | 400 | 1,400 | 95% | 5% |
| Strike Chance to strike lightning at the opponent. | Swords, Bow, Crossbow, Trident | 2 | 600 | 2,100 | 95% | 5% |
| Strike Chance to strike lightning at the opponent. | Swords, Bow, Crossbow, Trident | 3 | 800 | 2,900 | 95% | 5% |
| Striker Rain arrows over opponent. | Bow | 1 | 2,000 | 8,000 | 86% | 14% |
| Striker Rain arrows over opponent. | Bow | 2 | 3,000 | 12,000 | 86% | 14% |
| Striker Rain arrows over opponent. | Bow | 3 | 4,200 | 16,800 | 86% | 14% |
| Suspend Chance to cause no knockback to mobs. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Suspend Chance to cause no knockback to mobs. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Suspend Chance to cause no knockback to mobs. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Swordsman Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Swordsman Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Swordsman Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Swordsman Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Swordsman Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | 5 | 7,200 | 28,800 | 86% | 14% |
| Tank Chance to decreases damage from enemy axes by 2% per level. | Armor | 1 | 2,000 | 8,000 | 86% | 14% |
| Tank Chance to decreases damage from enemy axes by 2% per level. | Armor | 2 | 3,000 | 12,000 | 86% | 14% |
| Tank Chance to decreases damage from enemy axes by 2% per level. | Armor | 3 | 4,200 | 16,800 | 86% | 14% |
| Tank Chance to decreases damage from enemy axes by 2% per level. | Armor | 4 | 5,600 | 22,400 | 86% | 14% |
| Telepathy Automatically places blocks broken by tools in your inventory. | Tools | 1 | 600 | 2,400 | 92% | 8% |
| Telepathy Automatically places blocks broken by tools in your inventory. | Tools | 2 | 900 | 3,600 | 92% | 8% |
| Telepathy Automatically places blocks broken by tools in your inventory. | Tools | 3 | 1,300 | 5,000 | 92% | 8% |
| Telepathy Automatically places blocks broken by tools in your inventory. | Tools | 4 | 1,700 | 6,700 | 92% | 8% |
| Thunderlord Strike monsters with lightning every 3 consecutive hits. | Weapons | 1 | 3,800 | 15,000 | 83% | 17% |
| Thunderlord Strike monsters with lightning every 3 consecutive hits. | Weapons | 2 | 5,700 | 22,500 | 83% | 17% |
| Thunderlord Strike monsters with lightning every 3 consecutive hits. | Weapons | 3 | 7,900 | 31,500 | 83% | 17% |
| Timber Chance to break a tree in one hit | Axes | 1 | 2,000 | 8,000 | 86% | 14% |
| Timber Chance to break a tree in one hit | Axes | 2 | 3,000 | 12,000 | 86% | 14% |
| Timber Chance to break a tree in one hit | Axes | 3 | 4,200 | 16,800 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 1 | 2,000 | 8,000 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 2 | 3,000 | 12,000 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 3 | 4,200 | 16,800 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 4 | 5,600 | 22,400 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 5 | 7,200 | 28,800 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 6 | 9,000 | 36,000 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 7 | 10,500 | 42,000 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 8 | 10,500 | 42,000 | 86% | 14% |
| Trench Chance to break in 3x3 area. | Pickaxes, Shovels | 9 | 10,500 | 42,000 | 86% | 14% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 3 | 2,600 | 10,100 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 4 | 3,400 | 13,400 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 5 | 4,400 | 17,300 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 6 | 5,400 | 21,600 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 7 | 6,600 | 26,400 | 89% | 11% |
| Trickster When hit you have a chance to teleport directly behind you opponent. | Armor | 8 | 7,800 | 31,200 | 89% | 11% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 1 | 2,000 | 8,000 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 2 | 3,000 | 12,000 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 3 | 4,200 | 16,800 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 4 | 5,600 | 22,400 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 5 | 7,200 | 28,800 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 6 | 9,000 | 36,000 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 7 | 10,500 | 42,000 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 8 | 10,500 | 42,000 | 86% | 14% |
| Tunnel Chance to dig tunnels and staircases in the direction you're facing. | Pickaxes, Shovels | 9 | 10,500 | 42,000 | 86% | 14% |
| Turmoil Chance to prevent opponents guards from spawning. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Turmoil Chance to prevent opponents guards from spawning. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Turmoil Chance to prevent opponents guards from spawning. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Twinge Make your enemy bleed, if hit using melee attack. | Trident | 1 | 3,800 | 15,000 | 83% | 17% |
| Twinge Make your enemy bleed, if hit using melee attack. | Trident | 2 | 5,700 | 22,500 | 83% | 17% |
| Twinge Make your enemy bleed, if hit using melee attack. | Trident | 3 | 7,900 | 31,500 | 83% | 17% |
| Twinge Make your enemy bleed, if hit using melee attack. | Trident | 4 | 10,500 | 42,000 | 83% | 17% |
| Unbreakable Tools with this enchant become unbreakable | Tools | 1 | 6,000 | 24,000 | 80% | 20% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 1 | 1,200 | 4,800 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 2 | 1,800 | 7,200 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 3 | 2,600 | 10,100 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 4 | 3,400 | 13,400 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 5 | 4,400 | 17,300 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 6 | 5,400 | 21,600 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 7 | 6,600 | 26,400 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 8 | 7,800 | 31,200 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 9 | 9,000 | 36,000 | 89% | 11% |
| Undead Ruse When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 10 | 10,500 | 42,000 | 89% | 11% |
| Unholy Defend with weakness and wither effects. | Armor | 1 | 3,800 | 15,000 | 83% | 17% |
| Unholy Defend with weakness and wither effects. | Armor | 2 | 5,700 | 22,500 | 83% | 17% |
| Unholy Defend with weakness and wither effects. | Armor | 3 | 7,900 | 31,500 | 83% | 17% |
| Unholy Defend with weakness and wither effects. | Armor | 4 | 10,500 | 42,000 | 83% | 17% |
| Unholy Defend with weakness and wither effects. | Armor | 5 | 10,500 | 42,000 | 83% | 17% |
| Vampire A chance to heal you for up to 3hp a few seconds after you strike. | Swords | 1 | 1,200 | 4,800 | 89% | 11% |
| Vampire A chance to heal you for up to 3hp a few seconds after you strike. | Swords | 2 | 1,800 | 7,200 | 89% | 11% |
| Vampire A chance to heal you for up to 3hp a few seconds after you strike. | Swords | 3 | 2,600 | 10,100 | 89% | 11% |
| Vein Miner Mine entire vein of ores | Pickaxes | 1 | 1,200 | 4,800 | 89% | 11% |
| Vein Miner Mine entire vein of ores | Pickaxes | 2 | 1,800 | 7,200 | 89% | 11% |
| Vein Miner Mine entire vein of ores | Pickaxes | 3 | 2,600 | 10,100 | 89% | 11% |
| Virus A chance of giving poison effect. | Bow, Crossbow, Trident | 1 | 600 | 2,400 | 92% | 8% |
| Virus A chance of giving poison effect. | Bow, Crossbow, Trident | 2 | 900 | 3,600 | 92% | 8% |
| Virus A chance of giving poison effect. | Bow, Crossbow, Trident | 3 | 1,300 | 5,000 | 92% | 8% |
| Voodoo Gives a chance to deal weakness. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Voodoo Gives a chance to deal weakness. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Voodoo Gives a chance to deal weakness. | Armor | 3 | 2,600 | 10,100 | 89% | 11% |
| Voodoo Gives a chance to deal weakness. | Armor | 4 | 3,400 | 13,400 | 89% | 11% |
| Voodoo Gives a chance to deal weakness. | Armor | 5 | 4,400 | 17,300 | 89% | 11% |
| Voodoo Gives a chance to deal weakness. | Armor | 6 | 5,400 | 21,600 | 89% | 11% |
| Ward A chance to absorb enemy damage | Armor | 1 | 600 | 2,400 | 92% | 8% |
| Ward A chance to absorb enemy damage | Armor | 2 | 900 | 3,600 | 92% | 8% |
| Ward A chance to absorb enemy damage | Armor | 3 | 1,300 | 5,000 | 92% | 8% |
| Ward A chance to absorb enemy damage | Armor | 4 | 1,700 | 6,700 | 92% | 8% |
| Water Walker Walk on Water. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Wings Allows flying when worn. | Boots | 1 | 3,800 | 15,000 | 83% | 17% |
| Wither A chance to give the wither effect. | Armor | 1 | 1,200 | 4,800 | 89% | 11% |
| Wither A chance to give the wither effect. | Armor | 2 | 1,800 | 7,200 | 89% | 11% |
| Wither A chance to give the wither effect. | Armor | 3 | 2,600 | 10,100 | 89% | 11% |
| Wither A chance to give the wither effect. | Armor | 4 | 3,400 | 13,400 | 89% | 11% |
| Wither A chance to give the wither effect. | Armor | 5 | 4,400 | 17,300 | 89% | 11% |
If it will not apply
- Check that the book is revealed.
- Check the item type and remaining slots.
- Check whether the item already has that enchant or an incompatible one.
- Check whether the book failed rather than being rejected.
- If the enchant is applied but seems inactive, test the right trigger and wait out its cooldown.
White, Holy White, and Black Scrolls
| Item | Souls | What it does |
|---|---|---|
| White Scroll | 5,000 | Protects the item against destruction from a failed enchant book. It is removed when an application fails. |
| Holy White Scroll / Book | 10,000 | Death protection for the blessed eligible item. This protection is not retained after death. |
| Black Scroll | 1,000 | Removes a random custom enchant and returns it as a book. You do not choose which enchant it removes. |
These are different tools. A normal White Scroll is for book-application risk; a Holy White Scroll is for death protection. Neither is a reason to assume your entire inventory or backpack is protected.
After applying protection, check the item lore. After a failed book, check it again before applying another risky book. A returned Black Scroll book has its own success rate, so inspect it before reusing it.
Dust and rate rerolls
Magic Dust improves book rates. Read the dust’s rarity and percentage, use it on a compatible book, then check the new Success and Destroy numbers. A rate change helps with applying the book; it does not increase how often the enchant’s combat effect activates.
| Random Rate Scroll tier | Souls |
|---|---|
| Simple | 500 |
| Unique | 1,000 |
| Elite | 1,500 |
| Ultimate | 2,000 |
| Legendary | 2,500 |
| Fabled | 3,000 |
Random Rate Scrolls reroll both rates. That is a gamble, not a guaranteed improvement. Don’t reroll an already good book without accepting that the result may be worse.
Slot increasers and the shop’s orbs
Rune Increasers cost 1,000 Souls each in the listed rarity versions and add one custom-enchant slot. Match the item’s requirements and check its new slot count before buying more.
Weapon, Armor, and Tool Orbs cost 2,500 Souls each. The orbs sold by this menu are configured for 10 maximum slots. The wider system’s 13-slot ceiling does not mean one of these orbs instantly gives 13 slots.
A Rename Tag costs 500 Souls. Naming an item changes how it is presented; it does not improve its damage or enchant capacity.
Putting an expensive item together
- Choose the item and the enchants that actually work on it. Check the catalogue’s gear column first.
- Add the required slot capacity before buying more books than the item can hold.
- Keep Souls for protection and rate items as well as the books themselves.
- Apply the appropriate protection and verify it in the lore. Improve a risky book’s rates before applying it.
- Apply one book at a time, inspect the result, and recheck protection after a failure.
- Test the finished enchant under the correct conditions. Worn armor, a held tool, attacking, and being attacked are different triggers.
Keep a spare set while rebuilding gear. Repeatedly applying books without checking the result is an expensive way to find out you ran out of protection.
