RuneHaven SMP · Player guide
Skills, stats & mana
Your normal survival actions build skill progress. You don’t have to turn every session into a level grind.
Skills are separate from Jobs
Jobs are the paid roles you choose. Skills level from supported actions and unlock stat improvements and abilities. Your fishing level in /fish is another progression system again. A level requirement in one menu does not use the number from another.
Open /skills to see your progress. The active skills start at level 0 and cap at 100. Dying does not reset these skill levels or their XP.
The active skills
| Skill | What to focus on |
|---|---|
| Farming | Crops and farming actions |
| Foraging | Trees and woodcutting |
| Mining | Mining blocks and ores |
| Fishing | Fishing actions |
| Excavation | Digging terrain |
| Archery | Bow combat |
| Defense | Taking qualifying damage |
| Fighting | Melee combat |
| Agility | Movement and supported agility actions |
| Alchemy | Potion-related actions |
| Enchanting | Enchanting and supported gear work |
Passive bonuses and active abilities
Passive abilities improve parts of normal play. Mana abilities are the active skills attached to certain paths, such as Replenish for Farming, Treecapitator for Foraging, Speed Mine for Mining, and Terraform for Excavation.
Read the ability panel for its unlock level, activation, mana cost, and cooldown. Mana is enabled, so an unlocked ability still needs enough mana to use. The action bar shows useful progress and ability feedback.
When progress seems slow
Use the actual skill activity in a survival area. Spawn and event lobbies do not grant normal skill progression. Repeating placed blocks is not the same as mining naturally generated resources. Fighting and Archery use a 10% XP multiplier for spawner mobs.
Skills do not pay a second built-in job income here. The separate Jobs system handles that. Pick a matching job if you want to earn cash while working on a skill.
How to activate each mana ability
Unlocking an ability does not mean it stays active all the time. Most tool abilities need you to ready the tool first, then perform the action. Check mana and cooldown before clicking repeatedly.
| Ability / skill | Unlock level | Starting cost | Starting cooldown | Activation and effect |
|---|---|---|---|---|
| Replenish Farming | 10 | 30 mana | 600 seconds | Right-click a hoe, then break a crop. Replants crops during the active window. |
| Treecapitator Foraging | 10 | 20 mana | 600 seconds | Right-click an axe, then break a log. Fells connected tree blocks within its limits. |
| Speed Mine Mining | 10 | 30 mana | 600 seconds | Right-click a pickaxe, then mine a block. Grants Haste V during the active window. |
| Sharp Hook Fishing | 6 | 5 mana | 2 seconds | Left-click with a rod while an entity is hooked to damage it. |
| Terraform Excavation | 10 | 30 mana | 600 seconds | Right-click a shovel, then dig. Breaks connected blocks, with a 16-block maximum setting. |
| Charged Shot Archery | 6 | 10 mana | 0 seconds | Left-click a bow to toggle. Charged shots spend mana for extra damage. |
| Absorption Defense | 6 | 10 mana | 200 seconds | Left-click a shield, then take damage. Damage drains mana instead of health while active; mana regeneration pauses. |
| Lightning Blade Fighting | 6 | 20 mana | 200 seconds | Right-click a sword, then attack. Temporarily increases attack speed. |
Replenish, Treecapitator, Speed Mine, and Terraform improve every 10 skill levels and keep their 10-minute cooldown. Their mana costs rise as they improve. The other listed abilities improve every six skill levels; their costs and, where configured, cooldowns change too.
For example, Replenish starts at 30 mana and adds 15 per ability level. At Farming 20, its next ability level costs 45 mana. This is why having enough mana for an earlier level does not guarantee enough for the upgraded one.
Why tree cutting or digging stops
Treecapitator has a block limit and respects tool durability. It is not a promise to remove an enormous custom tree in one click. Its extra tree breaks are configured not to grant ability-generated XP. Terraform also has a 16-block cap setting.
Keep a usable tool, allow the cooldown to finish, and stay within your claim permissions. If you are trying to cut a huge tree, split it into manageable sections instead of assuming the ability is broken.
What the stats actually help with
| Stat | What it affects |
|---|---|
| Strength | Attack damage. Some passive abilities grant extra Strength only while holding the matching tool or weapon. |
| Health | Maximum health. The heart display is scaled, so a visible heart does not always represent the same raw health as vanilla. |
| Regeneration | Saturation, hunger, and mana recovery. |
| Luck | The separate gathering-luck traits for farming, foraging, mining, fishing, and excavation. |
| Wisdom | Minecraft XP bonuses, anvil discount, and maximum mana. Base mana capacity is 20; each Wisdom point adds 2. |
| Toughness | Damage reduction. It uses diminishing returns rather than becoming full immunity at a simple threshold. |
The stat screen is the place to check your current total. Conditional bonuses can depend on what you are holding or which effects are active.
Farming passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Bountiful Harvest | 1 | Grants +10 Farming Luck, which increases the chance for extra drops. | 5 skill levels |
| Farmer | 2 | Earn 5% more Farming XP. | 5 skill levels |
| Scythe Master | 3 | Increases damage from hoes by 3%. | 5 skill levels |
| Geneticist | 4 | Increases saturation gain from plant-based foods by 1. | 5 skill levels |
| Growth Aura | 5 | Crops with growth stages within 30 blocks of you grow 12% faster. | 5 skill levels |
Foraging passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Lumberjack | 1 | Grants +10 Foraging Luck, which increases the chance for extra drops. | 5 skill levels |
| Forager | 2 | Earn 5% more Foraging XP. | 5 skill levels |
| Axe Master | 3 | Increases damage from axes by 4% | 5 skill levels |
| Valor | 4 | Grants +1 Strength while holding an axe. | 5 skill levels |
| Shredder | 5 | 3% chance to deal triple durability damage with axes. | 5 skill levels |
Mining passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Lucky Miner | 1 | Grants +5 Mining Luck, which increases the chance for extra drops. | 5 skill levels |
| Miner | 2 | Earn 5% more Mining XP. | 5 skill levels |
| Pick Master | 3 | Deal 3% more damage with pickaxes. | 5 skill levels |
| Stamina | 4 | Grants +1 Toughness while holding a pickaxe. | 5 skill levels |
| Hardened Armor | 5 | 3% chance to negate durability damage on armor. | 5 skill levels |
Fishing passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Lucky Catch | 1 | Grants +5 Fishing Luck, which increases the chance for extra drops. | 5 skill levels |
| Fisher | 2 | Earn 5% more Fishing XP. | 5 skill levels |
| Treasure Hunter | 3 | 0.5% higher chance to get rare loot from fishing. | 5 skill levels |
| Grappler | 4 | Hook entities with 50% more speed. | 5 skill levels |
| Epic Catch | 5 | 0.2% added chance to get epic loot from fishing. | 5 skill levels |
Excavation passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Bigger Scoop | 1 | Grants +10 Excavation Luck, which increases the chance for extra drops. | 5 skill levels |
| Excavator | 2 | Earn 5% more Excavation XP. | 5 skill levels |
| Spade Master | 3 | Deal 3% more damage with shovels. | 5 skill levels |
| Metal Detector | 4 | 0.3% added chance to get rare loot from digging. | 5 skill levels |
| Lucky Spades | 5 | 0.05% added chance to get epic loot from digging. | 5 skill levels |
Archery passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Retrieval | 1 | Arrows you miss will be instantly retrieved after 3s up to 5 blocks away. | 5 skill levels |
| Archer | 2 | Earn 5% more Archery XP. | 5 skill levels |
| Bow Master | 3 | Deal 3% more damage with bows. | 5 skill levels |
| Piercing | 4 | 3% chance for arrows to pierce through mobs. | 5 skill levels |
| Stun | 5 | 2% chance to decreases enemy movement speed by 20% for 2 seconds. | 5 skill levels |
Defense passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Shielding | 1 | Reduce incoming damage by 2% while sneaking. | 5 skill levels |
| Defender | 2 | Earn 5% more Defense XP. | 5 skill levels |
| Mob Master | 3 | Reduce incoming damage from mobs by 2% | 5 skill levels |
| Immunity | 4 | 0.5% chance to completely negate an enemy attack. | 5 skill levels |
| No Debuff | 5 | 5% chance to negate a harmful potion effect from being applied. | 5 skill levels |
Fighting passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Parry | 1 | Missing a sword swing within 0.25s before being hit reduces damage by 5% and cancels knockback. | 5 skill levels |
| Fighter | 2 | Earn 5% more Fighting XP. | 5 skill levels |
| Sword Master | 3 | Deal 3% more damage with swords. | 5 skill levels |
| First Strike | 4 | Deal 15% more damage on the first hit. | 5 skill levels |
| Bleed | 5 | 3% chance to make the enemy bleed for 3 bleed ticks, dealing 0.5 damage per tick. 2 ticks are added to enemies already bleeding. | 5 skill levels |
Agility passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Light Fall | 1 | Reduces all fall damage by 2% | 5 skill levels |
| Jumper | 2 | Earn 5% more Agility XP. | 5 skill levels |
| Golden Heal | 3 | Increases regeneration effect health gain by 5% | 5 skill levels |
| Fleeting | 4 | Gain +5 Speed when below 20% health. | 5 skill levels |
| Meal Steal | 5 | 1% chance to steal 1 hunger point when attacking a player. | 5 skill levels |
Alchemy passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Alchemist | 1 | Potions you brew have a 3% longer duration. | 5 skill levels |
| Brewer | 2 | Earn 5% more Alchemy XP. | 5 skill levels |
| Life Steal | 3 | Heal 2.5% of the max HP of hostile mobs and players you kill. | 5 skill levels |
| Golden Heart | 4 | Damage done to your absorption hearts is reduced by 5% | 5 skill levels |
| Wise Effect | 5 | Gain 1 Wisdom for every unique active potion effect. | 5 skill levels |
Enchanting passive abilities
These are the effects at the first unlocked ability level. They improve as the skill levels up; check /skills for your current values.
| Passive | Unlock level | Starting effect | Improves every |
|---|---|---|---|
| Enchanter | 2 | Earn 5% more Enchanting XP. | 5 skill levels |
| Anvil Master | 3 | Increases the maximum repair cost of an anvil before it is too expensive to 43 experience. | 5 skill levels |
| Enchanted Strength | 4 | Gain 0.5 Strength for every unique enchantment on the item held. | 5 skill levels |
| Lucky Table | 5 | Items you enchant using the enchantment table have a 5% chance of upgrading the enchantment level by 1 if not max level. | 5 skill levels |
